Casino Game (Mobile)
Ben lucas 2018 10 casino environment

Real time environment for mobile (Unity screenshot)

Ben lucas atlas1

Atlas diffuse texture of all the non-PBR assets of the environment. Baking done with a "Baked Lighting" filter in Substance Painter.

Ben lucas 2018 10 casino characters

2 very low poly characters with some cosmetic assets. Like in the environment, all the sculpting details were baked into the diffuse texture using a "Baked Lighting" filter in Substance Painter.

Environment, characters and props made for a casino game on mobile (Unity).

Due to very tight performances concerns, I didn't use normal maps or PBR materials. I baked almost all the environment details in a single diffuse texture.