Ben LUCAS
Ben LUCAS
Real-Time Technical 3D Artist
Lille, France

About

Real-Time Technical 3D Artist with 25 years of experience delivering interactive environments, custom shaders, VFX and lighting pipelines under strict real-time performance constraints. Deep expertise in Real-Time optimization — LOD strategies, draw call management, shader performance, platform-specific profiling.

Former Art Director and team lead, with over 50 shipped projects across console, mobile, VR and AR. Experienced in managing full art production cycles: scoping, task breakdown, recruitment, quality reviews and team coordination.

I specialize in real-time 3D environments, from scene building and material creation to technical problem-solving when performance budgets are tight. My technical art background means I bridge the gap between artistic vision and engine-level constraints.

Core skills:
— Real-time environments: modeling, texturing, level building, lighting, integration
— Technical art: custom shaders, VFX, post-processing, performance optimization
— Production management: scoping, pipelines, workflow design, milestone tracking
— Art direction and team leadership

Sectors: simulation, training, visualization, serious games, VR/AR applications, entertainment.

Based in northern France. Available for freelance missions, CDD or CDI — remote or hybrid.

Resume PDF

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Skills

3D ModelingLevel buildingLightingShadersGame DevelopmentEnvironmentVRUnrealPBRARMentoringReal-TimeTech ArtXRArt DirectionTech art3D VisualizationVFXUnitySubstance

Software proficiency

3ds Max
3ds Max
Blender
Blender
Photoshop
Photoshop
ZBrush
ZBrush
Unity
Unity
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Quixel Suite
Quixel Suite
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